Most Innovative App
3D Tilt-A-World
3D Tilt-A-World, a new mobile game from Super Happy Fun Fun, Inc., is a highly innovative pinball-style game that requires almost no button pushing. In 3D Tilt-A-World, the Ball's momentum is controlled by the player tilting their phone. Through camera based motion detection, tilting the phone forward, backward, left and right tilts the 3D playfield, which then moves the Ball. Designed by a veteran arcade designer, "Tilt" lets players steer their Ball through multi-tiered levels with maze-like paths, playfield puzzles, gems, and deadly falls in a race against time.
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SHFF is a leading mobile games developer with many titles in production with leading publishers including; Bandai, Capcom, Blaze, EA/Jamdat, Glu, Zingy and SkyZone. Releases include; Simon™, NFL Quarterback Showdown™, Poker Superstars™, Slingo 2 Go™ and its own Dark Castle™. In addition to its games work SHFF partners with mobile innovators like Mobot, Jumptap and GoTV creating network intensive non-game applications including mobile search, camera and location based. In Q3 2006 SHFF will directly publish its 1st game “3D Tilt-A-World”, which uses innovative camera control, with Verizon and other major carriers.
Other SHFF titles include: ACE YETI TRAPPER, SIMON, POKER SUPERSTARS, SLINGO, DARK CASTLE, DOGTOWN, NFL QUARTERBACK SHOWDOWN, 1942, GHOSTS & GOBLINS and WHAC-A-MOLE 2.
SHFF also develops non-game mobile applications and back-end solutions.
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Mark Stephen Pierce /CEO

Mark has developed games for over 25 years, co-founded Macromedia, co-authored DIRECTOR and created the original hit DARK CASTLE series.
His legacy includes work in the early Macintosh market as one of three founders of Macromedia where he co-authored Director the multimedia tool that establish an industry. He was the designer/animator of the original #1 Mac hits Dark Castle and Beyond Dark Castle.
Mark joined Atari Apps, Inc. in the late ‘80’s as Designer/Animator/Project Leader and delivered the original arcade hits: Road Blasters, KLAX, Pit-Fighter, Road Riot 4WD, and others. Over that five-year period at Atari Apps, revenues exceeded $79,000,000 from the sales of arcade titles that Mark designed and animated. These properties have generated substantial additional revenues from derivative versions for consumer platforms.
Mark became S.V.P. at Atari Apps (Coin-op, the real Atari) in 1993 and over the next seven years he led the turn-around at the leading US Coin-Op Designer and Manufacturer from $10 million a year losses to profitability of $10 to $17 million during his last three years of managing his $15 million dollar a year development budget for his staff of 125.
His Coin-Op Product Development group released the hit arcade games: Primal Rage, Area 51, San Francisco Rush, Maximum Force, California Speed, Gauntlet Legends, and Gauntlet Dark Legacy. Atari Arcade Products from the teams that Mark led and managed, as Senior VP of Product Development, generated over $325,000,000 in gross revenues. Derivative works of these franchises continue to create substantial revenues in consumer software.
In 2001 he founded Austin based Super Happy Fun Fun, Inc. (SHFF) and PC and Xbox titles followed from Acclaim and Bethesda Softworks and in 2003 they launched their first critically acclaimed mobile game Ace Yeti Trapper.