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Jeroen Elfferich
CEO
Ex Machina
Sarphatistraat 78
1018 GS, Amsterdam
The Netherlands
tel + 31 20 617 26 85
fax + 31 20 615 35 64
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ex machina
www.exmachina.nl

Ex Machina - Social Gaming Technology
Ex Machina enables multiplayer cross-platform gaming. We offer the only platform in the world to allow real multiplayer gaming on any connected device, anywhere, anytime. Our Julius 4.0 Connected Games Management System provides a complete framework solution for web, mobile and broadcast games.
Since 2001, Ex Machina has been dedicated to social and interactive entertainment by providing turn-key social gaming technology and services. We can assist media companies and brands in setting up a viable games strategy. And with our network of trusted development partners, we are able to offer you state of the art games.
Ex Machina provides Julius 4.0, a framework to create, distribute and manage online games for web, mobile, broad- and narrowcast. Julius 4.0 is a solution based on three leading online game platforms which, when combined, offers an end-to-end solution for companies seeking a robust, proven and future-proof infrastructure to execute their online games strategies.


Q : Why is your company involved in mobile Gaming?
A : A mobile phone has a couple of unique properties that are hard to resist:
you take it with you anywhere, you're always within reach of those
that you care about, it's aware of its location, and it can run online
apps and services. This makes mobile gaming the ideal platform for social,
casual gameplay. However, mobile gaming for mobile gaming's sake
is not always the best approach. We believe in mobile as part of a total
package, an extension to an overall online strategy, enabling game formats
never seen before, where web, mobile and even broadcast are linked and integrated
into a new generation of social, interactive entertainment.
Q : Why is your company an IMGA partner?
A : We believe IMGA is the most future-oriented mobile games awards initiative.
Conventions in gameplay, technology, graphics and distribution are here
to be challenged, not rewarded, and a small studio in the Philippines may
come up with a more innovative game than a publicly traded entity. We like
that, and fully expect the 2007 edition to eclipse that of last year, with
better categories, new games and more attendees from our growing industry.
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