Since 2004

Maarten Noyons created the awards in 2004. What began with only 85 entries has evolved into a yearly event that averages over 800 studios participating from all over the world!

In 2004 games were made for phones with a resolution 176 x 220 pixels and they had to be below 1 MB in size. Now games are running on devices with 2,048 x 1,536 pixels and many games are heavier than 1 GB.


The first IMGA had 85 entrants and it took only half a day to judge them. Now, more than 1000 entries are expected and 20 judges will begin pre-judging three weeks before the actual 2-day judging session in France.


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In 2004, 70% of the entries came from Europe and some from the US. Today they are coming in from 64 countries, equally divided between the Americas, Europe, Asia and the rest of the world. Entries from South America, the Middle East and Africa are on the rise.


The IMGA has always been independent and platform agnostic. In the early years games were made on J2ME. Symbian, Brew, Flash Lite, i-mode, Meamo, QT, N-Gage, LiMO, Blackberry OS, Windows, Bada. Sometimes participants had to send us a phone with the game preinstalled. Now, most games are made with iOS, Android and Windows Phone.


Since 2004, the IMGA Ceremony was held in Barcelona during GSMA’s Mobile World Congress. In March 2013 the IMGA moved to San Francisco, and were there again to celebrate for its 13th edition in 2017.

In 2016, the IMGA also launched its first local competitions in China, Southeast Asia and Middle East North Africa