Lyrica is a rhythm game of combined Chinese classical poetries and modern music.
This is an interview with Renae Su from RNOVA Studios.
Lyrica won the 2nd IMGA SEA Best Meaningful Play award.
Can you introduce yourself?
We’re RNOVA Studio from Taiwan. We’re experienced in making rhythm games. We’ve developed a rhythm game called Noah’s Bottle. Lyrica is a game made in collaboration with Han Chuang Culture and Art Inc; Han Chuang provided the music, and we developed the game.
For those who don’t know Lyrica, can you give us one sentence to describe your game?
Lyrica is a combination of classic Chinese poetry with a rhythm game. We applied classic literature to our art, music, gameplay, and story, which allows players to experience the beauty of oriental culture while playing our game.
What makes your game unique?
Our team is experienced and passionate about making and playing rhythm games. Our game is unique in many ways:
1. Lyrics are the important part of the gameplay.
2. We applied Chinese calligraphy to the gameplay.
3. We’re the first rhythm game that collects indigenous music, Taiwanese Hokkien music, and a cappella music.
4. We combined classic Chinese literature with Taiwanese modern culture in our storyline.
Now about you and your team: what’s the story behind your studio’s creation?
The development of Lyrica started with meeting Han Chuang Culture and Art Inc. Han Chuang has been hosting contests that combined music with traditional poetry for the past 11 years. The purpose of these contests is to promote classic literature in modern culture.
Last year, they decided to promote their songs with a rhythm game so they reached out to us. We were both interested in the idea so we started developing this game.
陽春白雪的開發起源，是因為上一款作品Noah’s Bottle，我們認識漢創文化(Han Chuang Culture and Art Inc.)。
We loved your game, it was rich and smooth. What inspired you?
The pieces of music Han Chuang provided us with were all modern music enriched with classic poetry, that’s why we decided to combine ancient histories with modern characters in our storyline, applying Chinese elements in our visual designs, also making calligraphy and poetry essential parts of the game.
How do you feel about winning an IMGA award? Tell us about your victory.
Winning this award is a pleasant surprise. There’re so many awesome games in the contest, we’re absolutely humbled and thrilled to have won this award. We hope our gamers have fun playing this game and will enjoy Chinese literature within our gameplay.
Any new game or project coming out in the next months? Anything else you would like to say to the world?
For the near future, we’ll continue updating storyline and new songs for Lyrica and keep updating our previous game Noah’s Bottle.
Thanks a lot!
Discover all winners at http://sea.imgawards.com/winners-nominees/2nd-imga-southeast-asia/