Lost in Harmony takes you to a marvellous travel through original well-designed levels. The French studio DixigArt worked with famous composers to create this rhythm game mixed with a moving story. Besides, the level editor enables players to imagine their own levels and share it with other people on the social platform. The game was nominated in the 13th IMGA Global edition. This is an interview with Yoan Fanise, indie developer at DixigArt..
Can you introduce yourself?
Hello, I’m the French game creator mostly known for Valiant Hearts. I worked with incredible teams in the past 15 years on Beyond Good & Evil, Assassin’s Creed, Rabbids and other great titles. I left Ubisoft to create my indie studio DigixArt in 2015 with my partner Anne-Laure. Our first indie game is Lost in Harmony, a mobile experience that melts narration and musical gameplay.
We are a very small team of talented people based in the sunny south of France: Montpellier.
What inspired you imagining this musical odyssey?
I love playing music games like Cytus or Voez, they are very addictive and tactile, I only missed a real storyline, something that pushes me to complete the game. And because of my narrative experience on Valiant Hearts, I tried to merge those two universes that are really separated in video game.
I wanted to create something close to Fantasia but with a more accessible story line. We worked with specialists from a foundation in Canada called Princess Margaret to build this meaningful story and make link to the real world.
Why did you decide to use this gameplay?
I wanted the player to feel like a violinist at the bottom of the screen and a pianist at the top, that’s why you alternate and even combine those two game plays. We call it a choreographic runner.
The music is an important part of the game. How did you choose the songs?
We worked with Wyclef Jean (ex FuGees) on a original song with lyrics to talk about who are Aya and Kaito. Some great composers like Roc Chen (KungFuPanda), Borislav Slavov (Crysis) and Mark Griskey (StarWars) created other tracks to tell the story. I wanted those music to express feeling to TELL something, the opposite of ambient tracks that are just filling the audio space. I also used classical music that we remixed to empower specific chapters. The soundtrack is really rich and diverse and I love that.
Are you planning to redesign the game in the next months or add new features?
We did numerous updates, the last one was to add a new story, MIRAI escape, realized by famous Japanese composers. We are now working on a new project, really exciting but I cannot talk about it yet.
Any new game or project coming out in the next months?
Anything else you would like to say to the world?
Yes, sometime next year I hope as it is a really ambitious project, we could say that this is the project of a lifetime…
We thank warmly all the 2 million players who played our tiny experience, we really hope that they will enjoy the next game, something unique and surprising. Stay tuned!