Twobit is the brainchild of Laurent Kermel, founder of Squidbeam Games and an award-winning Visual Effects artist. The game initially started as a Virtual Reality experiment designed to explore ways for players to intuitively control a character and build a relationship between them. The game is technically a hybrid that mixes first and third person views, and its' unique gaze control system and gameplay mechanics were designed to always give the player a feeling of in-game presence and immersion.
Twobit is a really unique VR puzzle-platform game. Only using your sight, control a little robot in a strange room and help him approach problems and puzzles. Twobit awakens in a dark and mysterious place. But he is not alone. He sees you. You are his guide. When he asks for direction, look around the room and find a location for him to explore. When he finds a button, nod you head in agreement to activate it. Need to see what lurks in the dark? Activate the Twobit Vision and see the world through his eyes. But who is Twobit and, most importantly, who are you? Are you a figment of his imagination? The clock continues to tick and something terrible is on its way - can you and Twobit find a way to escape this pending doom and ultimately unravel the mysteries of this dark and enigmatic place?
What makes my game unique?
From inception, Twobit was crafted to be an interactive VR experience and special attention was given to the gaze control system. The player doesn't move around the world - he or she explores their surroundings through the little robot named Twobit. Every feature of the gameplay was carefully designed and integrated to be an effortless extension of the user, and for Twobit and the player to ultimately connect and work together. Additionally, everything in the game was formulated to effectively prevent motion sickness, including the unique animation of the little robot Twobit. For instance, when he rolls, his head collapses back inside his body and players can't see what the robot sees, thus preventing them from feeling dizzy. Twobit was carefully constructed to safely get around the limitations caused by motion sickness, so the player is free to be fully immersed within a believable and coherent world.
Why could my game win an award?
Twobit doesn't look or play like any other VR game on the market. A great deal of research and attention went into designing a unique game that pushes the boundaries of players' interaction in Virtual Reality. Twobit exclusively uses the VR headset and in-game head tracking controls, so no external controllers are necessary. Additionally, Twobit features innovative technology that prevents motion sickness. The game has had a 100% success rate in not causing motion sickness of any kind with users. Finally, it was also carefully optimized for use on mobile devices and many players described it as 'one of the best looking game available on the Gear VR'.