As our on-site judging session is getting closer, we continue our judges’ introductions. Therefore, we introduce you Yiwei P’ng, Grand Prix winner of the 2nd IMGA SEA! This will be his first time performing as one of our judges.
He began his career as a lecturer/multimedia designer and decided to focus on his hobby and make a career out of it: games! Reading on you will learn more about Yiwei, his career switch, and his views.
Hi! I am Yiwei from Kurechii and I love games. That’s why I play and create them!
Kurechii is a small game development team based in Malaysia. As of now, Kurechii consists of 7 members. Each member contributes to our games through their specific strengths. We are all passionate, as cliche as that might sound, but really strive to challenge ourselves to make games that aren’t only unique, but also memorable.
I love interactive and fun elements; resulting in a tendency of mine to add too much of them into the project I work on. That led me to question myself one day: considering how much I gamify content, I might as well make a game instead.
So, I did.
To say it wasn’t would be a lie.
With no prior experiences developing a commercial game, it took many trials and errors to work towards creating a proper game that could fit into the market, yet hold our ideas.
Always consider what your team can do better.
Regard your abilities, your team’s abilities:
What can this mixture of talents result in?
How can you fully utilize it?
If you find answers to that, there is a higher chance of your team creating something unique that will be able to stand out among thousands of new games that are being poured out daily.
Final Fantasy XIV.
World of Warcraft.
I was 9 years old when I first had a personal computer.
That’s when I began to play games. Quite actively, in fact.
During those days, I often found myself doodling and imagining my own version of the game worlds I experiences, especially the ones that I found intriguing.
As great as it might sound at first, I did get burnt out at one point.
Because I was so exhausted from developing games, I subconsciously avoided playing them.
It lasted for about half a year until I finally picked up a very nicely made game again. It reminded me of why I wanted to make games; and thankfully, I haven’t had to avoid playings games again since then.
As the industry is maturing, more nex experiences, game genres, and controls are being introduced. Games used to be made for a specific target audience, but I believe that in the future, games will be catering to even more kinds of people.
Through the internet, through social media channels.
It was definitely exciting and memorable!
Recognitions for the team’s work really boosts our morale. Externally, we hope that it can inspire more people to get into game development and pursue their passion.
An award also serves as a goal for many indie studios like ours.
We’d like to thank Yiwei for his time answering these questions and are happy we got to learn more about him. The IMGA team cannot wait to meet him at the second judging session in Helsinki.