The SEA Summit is a B2B conference for the Southeast Asian game industry, with the goal of facilitating knowledge sharing, networking and collaboration opportunities among companies based in Southeast Asia, and those looking to enter the region.
The conference is a collaboration between Eliphant, the organiser of GameStart Asia, and the International Mobile Game Awards (IMGA). The inaugural SEA Summit will be held at the Pixel Building in Singapore on 12th and 13th October 2017, followed by the 2nd edition of the IMGA SEA awards ceremony.
The SEA Summit will be free to attend, but require pre-registration. As the venue has limited capacity, priority will be given to trade attendees. Register to attend SEA Summit 2017.
The first SEA Summit with focus on two key aspects of the games ecosystem.
-The Business of Games
If you’re a game developer, game industry professional or are interested in getting into the industry, conference topics will cover insight into aspects of game development, marketing, media relations, funding and available resources for indie studios.
-Opportunities in eSports
If you’re a brand or individual looking to invest in esports, or an aspiring pro gamer / personality, our esports track will invite experts to share their experience and insight into the world of esports and its potential.
And now for the Speakers and topics!!
– Google Marketing Panel: Building a profitable gaming app
– What publishers look out for in a game or IP
By Rainel Tan, General Manager, Sales & Marketing, SEA, Bandai Namco
-“Procedural Content, Pipeline Automation, and You Or: How I Learned to Stop Worrying and Love Being Lazy”
By Teck Lee Tan Senior Technical Artist, Bandai Namco Studios Singapore
–Panel: Maximising Events and Conventions
–How to pitch your game to the media
–Panel: Game Marketing Strategy
By Yoko Taro Director, NieR: Automata
–Q&A with Yosuke Saito, Square Enix
By Yosuke Saito Producer, NieR: Automata
–What’s New From Google Daydream
By Joe McGinn Game Publishing Producer, Google
-How do you use machine learning for marketing?
-Perfect your Pitch
By Henric Suuronen Co-Founder, Nonstop Games
–Localization Strategy – Wooing a Global Audience with Your Indie Game
By Kah Hui Teo Global Localisation Manager, Keywords Studios
–HADO is eSports for Location Based Entertainment!
By Yukiharu Tomita COO, meleap inc.
–Streamers Workshop by Fundeavour
–Why brands sponsor gaming and eSports
–What it takes to be a professional eSports player
–The art of eSports commentary