For soldiers, war is about the victory. For us, it was about getting food. This War of Mine. We have to survive.
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
What makes your game unique?
This War of Mine shows war from an angle that games never did so far – it’s the perspective of civilians. By joining non-linear storytelling with heavy moral choices and an environment in which player is the only moral judge of herself / himself, the game evokes emotions that have been reserved so far for different forms of art.
Why do you think you will win the Grand Prix this year?
This War of Mine proves is a perfect example that games grew up to offer mature experiences for mature audience. And as a serious experience about war, showing sacrificion and the cost of staying true to one’s moral fibre, rather than violence and gore, it becomes an anti-war manifest. Is it worth the Grand Prix? Let the Jury Members decide.
Discover more games at: http://www.imgawards.com/awarded-games/12th-imga/