Cosmic Express is a puzzle game about planning the train route for the world's most awkward space colony, from the minds behind A Good Snowman Is Hard To Build and the art of Tyu from Klondike. It's cute, harder than it looks, and guaranteed to give you hours of frustrating fun across hundreds of levels.
What makes my game unique?
People far too rarely have the opportunity to swear at a piece of train track because it can't go there and pick up that alien and drop them off there because then there's no space to go back and pick up *that* alien so what if I pick up that alien first then I'd be able to drop it off *there* and then oh no now the train can't even get to the exit this game is stupid!
Why could my game win an award?
Obviously we won't win the Grand Prix prize, have you seen how many games have been nominated? We'll take "best thinky puzzle game involving trains" though, just as soon as you make a category for that...