Winners & nominees 16th IMGA

Figment: Journey into the Mind

16th IMGA

Winner of
Excellence in Design
Klaus Pedersen
Video of the game
get this game
  • Share this game on

    About Figment: Journey into the Mind

    This mind has been quiet and calm for many years. But something has changed. New thoughts have started to emerge - taking the shape of nightmarish creatures who spread fear wherever they go. The only hope is for the grumpy Dusty, the mind's former voice of courage, to get back to his old self and help the mind to face its fears.

    Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind, solving puzzles to set things straight, beating back the nightmares and seeking to restore the courage that's been lost.

    What makes my game unique?

    Figment: Journey Into the Mind explores mental health concepts in a physical environment. Experiences that affect millions take form as Nightmares, spreading chaos through ‘The Mind’, a surreal take on the subconscious. Figment: Journey Into the Mind emphasizes on unique storytelling, visuals and audio experiences. Living musical environments, nightmares with their own theme songs and diverse landscapes representing the complexities of the human mind all contribute to the experience. The narration is done on two levels, on an immediate one through direct story-telling and on another deeper layer through the nightmares’ songs and exploration of the hand-crafted environment. Mechanics-wise, Figment: Journey Into the Mind offers various challenges. Face mind-bending puzzle and enemies plaguing the subconscious, culminating in theatrical and musical boss battles.

    Why could my game win an award?

    Figment: Journey Into the Mind is able to balance serious, close to the heart topics whilst maintaining a light-hearted and whimsical tone. The blend of colourful surreal visuals and dynamic audio design make for a meaningful adventure, engaging the player in what could be seen as a Broadway adaptation for each phase of the human experience.