Florence is an interactive storybook from the award-winning lead designer of Monument Valley about the heart-racing highs and heartbreaking lows of a young woman's very first love.
Florence Yeoh feels a little... stuck. Her life is an endless routine of work, sleep, and spending too much time on social media. Then one day, she meets a cello player named Krish who changes everything about how she sees the world and herself.
Experience every beat of Florence and Krish's relationship through a series of mini-game vignettes - from flirting to fighting, from helping each other grow... to growing apart. Drawing inspiration from 'slice of life' graphic novels and webcomics, Florence is an intimate and unforgettable story.
What makes my game unique?
What makes Florence unique is its approach to narrative design through game mechanics. Florence uses a collection of minigame activities toevoke all the various moments in a relationship, from first dates to moving in together to growing apart. Taken together, they intimately tell the story of the ups and downs of a young woman's first love. With no dialogue and no extrinsic rewards, the player is free to be in the moment, connecting Florence's unfolding relationship with the player's own relationships, past and present. Florence's ultimate lesson is not about finding your true love, but about letting go of things when they've run their course, and growing through difficulty into a more fulfilled person.
Why could my game win an award?
Florence is a landmark videogame, representing the best of what our medium can achieve. Florence goes beyond addictive gameplay and even the goal of 'fun', to tell a moving, contemporary, human story in a way nobody thought possible for a mobile game.