Winners & nominees 12th IMGA


12th IMGA

Winner of
People's Choice AwardBest Technical Achievement
Also nominated in
Excellence in Audio Visual Art & Design
Triada Studio
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    About Shadowmatic

    Shadowmatic is an imagination-stirring puzzle where you rotate abstract objects in a spotlight to find recognizable silhouettes in projected shadows, relevant to the surrounding environment.

    The game combines stunning visuals with relaxing and captivating gameplay.

    On your journey to discover the right solution you will stumble upon many unexpected and infinitely varied silhouettes.

    The game is focused on delivering immersively photorealistic graphics across iOS devices and the new Apple TV, combined with gameplay that’s stimulating, challenging, and relaxing at the same time. The game features 12 rooms, each flavored with unique concept, atmosphere and music. The music is best experienced with headphones, and is available separately on iTunes.

    Shadowmatic combines:

    —More than 100 levels in 12 unique environments

    —Arcade Mode
    —Gorgeous graphics
    —Secondary objectives
    —Nonlinear level progression
    —3D parallax view


    What makes my game unique?

    The concept of the game itself is unique and the level of visual realism is unbelievable for mobile devices which we could only achieve with the help of our in-house 3D engine completely developed by our own. The graphics engine we have built enabled Shadowmatic scene to be tuned and optimized for each iOS device separately, starting from even iPhone 3GS to the newest iPhone 6s/Plus, iPad Pro and Apple TV (tvOS) it enables to experience almost the same graphical excellence. Our technology empowered atmospheric environments rendered with highly realistic lighting, shadows and reflections. We believe that graphically it is one of the most advanced games in the industry. The music, the design and the atmosphere at Shadowmatic are consistent to each other. Besides, there are no other games that are called Shadowmatic :)

    Why could my game win an award?

    Well, because we pushed the iPhone native graphics to its maximum. We have produced stunning visuals with shadows, bloom, and reflective surfaces, and supported device motion to enable a clever motion-based 3D parallax experience. We believe in the results of our hard work: 3 years of dedication brought us to international attention and after receiving so much recognition from various channels, we believe our game to be one of the best released. Not only for its graphical design, atmosphere and its audio but also for its imaginative excellence. We've continued to develop and add new levels because we believe that it’s the product worthy of our continuous hard work and efforts. We hope this is sufficient backup for a Grand Prix nominee :)