Winners & nominees 14th IMGA

Thirteen and Half Cats

Nominated for the

14th IMGA

Studio/Developer
NEKOMATATA games
Country
France
Website
Video of the game
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    About Thirteen and Half Cats

    Thirteen & Half Cats is a short emotional story-driven experience developed by Nekomatata : an industry professional husband and wife game dev duo. No addiction mechanics. No in-app purchases. For all ages. Free.

    Gameplay:

    You have a mysterious curse. Learn magic spells that will help you to collect 13 and a half cats and find your way again.


    Quotes:

    "We have great hopes that players will resonate with the emotions we've shared through mystery, exploration and the characters involved.
    This is our way to express a deep, personal message about mourning and remembrance. We couldn't have written it with words alone."
    - Nekomatata Games

    "A wonderful witchy adventure well worth checking out."
    - Calum Fraser (freegameplanet.com)


    About our team:

    Nekomatata is the brain-child of Camille Mohr-Daurat and LaTorri Lindsay - an industry professional husband and wife game dev duo. Their games aim to tell emotionally impactful stories that resonate with players.

    What makes my game unique?

    With its fresh and vibrant 3D art style and magical context juxtaposed with real-life situations and emotions, Thirteen & Half Cats definitely stands out from the crowd. It is a story that resonates with players of all ages and abilities. In a world where games are defined by 20+ hours of addictive gameplay - Thirteen & Half Cats proves that short games and narratives can rouse a deep and rich experience in the time it takes to drink a cup of tea.

    Why could my game win an award?

    Nekomatata has made several games over the past two years and this is the one we are most proud of. We've seen that players resonate with the emotions we've shared through mystery, exploration and the characters involved. This is our way to express a deep, personal message about mourning and remembrance. We couldn't have written it with words alone. The tone that we set when designing the story, game mechanics and general feeling of the game is our biggest success to date.