Last month, the game This War Of Mine received the Best Meaningful Play Award during the 12th IMGA. We met Pawel Miechowski, Senior Writer at 11 Bit Studios, who describes the game as “an experience showing war from perspective of civilians, trying to survive and facing heavy moral choices.”
Tell us about your victory…
We got few nominations in the past but never have won the award, so it was something great for sure. But most importantly, it was “Best Meaningful Play” award and this is what we’re trying to achieve. We want our games to make you think even when you leave your gaming device and leave you in a contemplative mood. So we’re really happy that jury members decided it was the Meaningful Play!
What inspired you when making this game?
We’ve been looking at many conflicts not to find their political background but stories of real survivors. We were looking for their memoirs that picture their emotions and these stories were used as inspirations for events happening in the game. Anyway, we were looking at many conflicts but few were most significant ones – and that would be the Siege of Sarajevo (1992-1996), Warsaw Uprising (1994) and the Battle of Grozny (1994-1995).
What is the message you want to deliver to your players?
War can happen anytime, anywhere, and when it happens it doesn’t matter what your nationality or religion is – what matters is that you’re on your own and you’ll face incredible hardships to protect the ones you love. War is hell and we should never forget that.
Any new game or project coming out in the next months?
Yes, actually we’re close to announce new game made by Pixel Crow & 11 bit studios – it’s going to be at PAX East 2016! Thanks so much for supporting us, for spreading the message, and big big thanks to entire community for wide support for games that tackle serious topics!